CASE STUDY 02 Oct 2021 — Apr 2025

Designing for Miko.ai & Square Off

3.5 years of continuous employment spanning Square Off's acquisition by Miko.ai — from electronic chessboards enabling remote play to an AI-powered smart robot for children ages 3–8.

ROLE Product Designer
TIMELINE Oct 2021 — Apr 2025
TEAM 8 designers, 5 PMs (across both products)
01

Projects

Miko Chess Redesign

Usage up 40% among the intended age group

Adapted a complex adult chess product into a playful experience for kids ages 3–6, validated through moderated usability testing with families rather than assumptions about what "kid-friendly" meant.

Parent First-Time Experience (FTUX)

Week-one engagement up 25%

Introduced a way through which parents explore Miko's capabilities for the first time — the moment that makes parent trusts the product enough to keep going, as per their own needs.

Progress Report of Child for Parents

Usage Improvement by ~19%

Improved and introduced new ways through which parents can have a detailed view on learning aspect of their child with Miko's usage, thereby increasing trust of the parents on the product.

Easy Management

Decrease in customer support queries by ~21%

Designed a central management area for all the products of a parent, how they link to each child's profile, and other key actions.